Ye Olde Beat Machine: Teenage Engineering EP-1320 Medieval Review
Look for that perfect vintage sound? Is the 14th century vintage enough for you?

When Teenage Engineering dropped the EP-133 K.O. II, it felt like a triumph of budget-friendly pocket sequencing. But when they followed it up with the EP-1320 Medieval, it seemed like an April Fools' joke that had somehow slipped past production. An electronic sampler dedicated entirely to the sounds of the 14th century? It felt like a fever dream specifically engineered to pander to the internet's booming underground dungeon synth community.
I bought one anyway. And after putting this newfangled contraption through its paces in my studio, I am here to tell you that it is both impractical and utterly joyful to use.
Aesthetic & Design: Pure Ren-Faire Extravaganza
Right out of the box, the EP-1320 commits 100% to the bit. Visually, it swaps out the clean aesthetic of the K.O. II for a parchment-colored chassis covered in faux-Latin monk style script, and woodcut iconography.
The buttons have been completely rebranded to stay in character:
"Sample" is now Exemp
"Fader" is Faedr
"Punch-In FX" are now Punch-In Pocus
Effects parameters are labeled as Altero
While it looks incredible, the elaborate medieval font makes it a bit harder to navigate than the original K.O. II. The screen drops many of the helpful modern digital icons in favor of esoteric medieval illustrations. For the first week, I felt less like a music producer and more like a monk trying to decode a cursed scroll. But that is part of the charm.
The Sound Engine: From Lutes to Bubonic Beats
The internal memory setup is where things get interesting. Unlike the standard K.O. II, which leaves all its memory open for user samples, the Medieval comes packed with 128MB of total storage. However, 96MB of that is hardwired, un-erasable ROM packed to the brim with Middle Ages foley and multi-sampled instruments. This leaves you with just 32MB of user sample memory for your own sounds.
The built-in library is a wild ride. The string and reed instruments (e.g., the hurdy-gurdy, citole, bowed harp, and bagpipes) are expertly multi-sampled and genuinely beautiful to play across the pressure-sensitive pads.
But the real treasure is the percussive and foley library. It includes:
Thundering battle toms, frame drums, and tambourines
Chain rattles, clashing swords, and flying arrows
Farm animals, rowdy peasants, two distinct witches, and a literal dragon roar
The "Punch-In Pocus" effects are equally tailored to the theme. Instead of standard stutter or chorus effects, you get variations called things like "Bardic Ensemble" and the legendary "Dungeon Echo," which instantly drowns your loops in a dark, muddy, stone-well reverb.
The Workflow: Dungeon Synth and Boom-Bap Bards
Once you look past the language barrier of the buttons, the underlying workflow is identical to the K.O. II, which means it is fast, highly intuitive, and incredibly fun. You get 4 tracks across 4 banks, with a powerful 99-bar sequencer.
My favorite way to use the EP-1320 is to lean into the anachronism. I’ll cook up a 90s hip-hop drum loop and then overlay a haunting, multi-sampled Gregorian chant or a plucking lute melody on top. The built-in arpeggiator works wonders on the string patches, creating rapid-fire acoustic runs that sound like a hyperactive troubadour.
Alternatively, if you want to make straight-up dungeon synth, this thing is the cheat code. You don't even need to load your own samples. You can lay down a slow, heavy frame drum rhythm, select one of the stock church organ or flute patches, turn on the "Dungeon Echo," and you are instantly soundtracking a pixelated 90s RPG or a candlelit D&D session. The slightly artificial, lo-fi grit of the compressed ROM samples captures that classic Mortiis-era sound perfectly.
The Verdict: Tool or Toy?
Let’s be honest: at $329, nobody is buying the EP-1320 Medieval to serve as the master centerpiece of a professional recording studio. It is restrictive, the built-in speaker is notoriously tinny, and the lack of a standard English UI layout means the learning curve involves a bit of guesswork.
But as an instrumental sandbox, it's great. In a world where music technology often takes itself incredibly seriously, Teenage Engineering made a device that is silly and fun but still unsable. It forces you out of your creative comfort zone and demands that you make something completely unique.
If you want a utilitarian, do-it-all sampler, get the standard K.O. II. But if you want to multi-class into a modern-day digital bard and conjure up some dusty dungeon synth, mount your donkey and head to the nearest market to get the EP-1320.
Latest Blogs

TS vs TRS Cables: What's the Difference?
TS and TRS cables look almost identical, but they can make a big difference in your music production and performance.

5 Pieces of Aphex Twin-Approved Gear
From budget Korg monosynths to vintage Casio samplers, look inside the hardware toolkit of electronic music’s ultimate myth.

Why You Should Disassemble Your Music Gear
There's no better way to learn the in's and out's of your gear than by taking it apart. (And putting it back together, of course).

Why You Should Disassemble Your Music Gear
There's no better way to learn the in's and out's of your gear than by taking it apart. (And putting it back together, of course).
Gear Tribune
The ultimate hub for music nerds. Explore deep-dive discussions on gear, hardware, software, streaming, and the tech shaping modern music.
© 2026 Gear Tribune
Ye Olde Beat Machine: Teenage Engineering EP-1320 Medieval Review

Look for that perfect vintage sound? Is the 14th century vintage enough for you?
When Teenage Engineering dropped the EP-133 K.O. II, it felt like a triumph of budget-friendly pocket sequencing. But when they followed it up with the EP-1320 Medieval, it seemed like an April Fools' joke that had somehow slipped past production. An electronic sampler dedicated entirely to the sounds of the 14th century? It felt like a fever dream specifically engineered to pander to the internet's booming underground dungeon synth community.
I bought one anyway. And after putting this newfangled contraption through its paces in my studio, I am here to tell you that it is both impractical and utterly joyful to use.
Aesthetic & Design: Pure Ren-Faire Extravaganza
Right out of the box, the EP-1320 commits 100% to the bit. Visually, it swaps out the clean aesthetic of the K.O. II for a parchment-colored chassis covered in faux-Latin monk style script, and woodcut iconography.
The buttons have been completely rebranded to stay in character:
"Sample" is now Exemp
"Fader" is Faedr
"Punch-In FX" are now Punch-In Pocus
Effects parameters are labeled as Altero
While it looks incredible, the elaborate medieval font makes it a bit harder to navigate than the original K.O. II. The screen drops many of the helpful modern digital icons in favor of esoteric medieval illustrations. For the first week, I felt less like a music producer and more like a monk trying to decode a cursed scroll. But that is part of the charm.
The Sound Engine: From Lutes to Bubonic Beats
The internal memory setup is where things get interesting. Unlike the standard K.O. II, which leaves all its memory open for user samples, the Medieval comes packed with 128MB of total storage. However, 96MB of that is hardwired, un-erasable ROM packed to the brim with Middle Ages foley and multi-sampled instruments. This leaves you with just 32MB of user sample memory for your own sounds.
The built-in library is a wild ride. The string and reed instruments (e.g., the hurdy-gurdy, citole, bowed harp, and bagpipes) are expertly multi-sampled and genuinely beautiful to play across the pressure-sensitive pads.
But the real treasure is the percussive and foley library. It includes:
Thundering battle toms, frame drums, and tambourines
Chain rattles, clashing swords, and flying arrows
Farm animals, rowdy peasants, two distinct witches, and a literal dragon roar
The "Punch-In Pocus" effects are equally tailored to the theme. Instead of standard stutter or chorus effects, you get variations called things like "Bardic Ensemble" and the legendary "Dungeon Echo," which instantly drowns your loops in a dark, muddy, stone-well reverb.
The Workflow: Dungeon Synth and Boom-Bap Bards
Once you look past the language barrier of the buttons, the underlying workflow is identical to the K.O. II, which means it is fast, highly intuitive, and incredibly fun. You get 4 tracks across 4 banks, with a powerful 99-bar sequencer.
My favorite way to use the EP-1320 is to lean into the anachronism. I’ll cook up a 90s hip-hop drum loop and then overlay a haunting, multi-sampled Gregorian chant or a plucking lute melody on top. The built-in arpeggiator works wonders on the string patches, creating rapid-fire acoustic runs that sound like a hyperactive troubadour.
Alternatively, if you want to make straight-up dungeon synth, this thing is the cheat code. You don't even need to load your own samples. You can lay down a slow, heavy frame drum rhythm, select one of the stock church organ or flute patches, turn on the "Dungeon Echo," and you are instantly soundtracking a pixelated 90s RPG or a candlelit D&D session. The slightly artificial, lo-fi grit of the compressed ROM samples captures that classic Mortiis-era sound perfectly.
The Verdict: Tool or Toy?
Let’s be honest: at $329, nobody is buying the EP-1320 Medieval to serve as the master centerpiece of a professional recording studio. It is restrictive, the built-in speaker is notoriously tinny, and the lack of a standard English UI layout means the learning curve involves a bit of guesswork.
But as an instrumental sandbox, it's great. In a world where music technology often takes itself incredibly seriously, Teenage Engineering made a device that is silly and fun but still unsable. It forces you out of your creative comfort zone and demands that you make something completely unique.
If you want a utilitarian, do-it-all sampler, get the standard K.O. II. But if you want to multi-class into a modern-day digital bard and conjure up some dusty dungeon synth, mount your donkey and head to the nearest market to get the EP-1320.

Written by Juliana Smith
Juliana is a writer and bassist living in Burlington, Vermont. When she's not at death metal shows, she enjoying baking and hanging out with her three German shepherds.
Latest Blogs

TS vs TRS Cables: What's the Difference?
TS and TRS cables look almost identical, but they can make a big difference in your music production and performance.

5 Pieces of Aphex Twin-Approved Gear
From budget Korg monosynths to vintage Casio samplers, look inside the hardware toolkit of electronic music’s ultimate myth.

Why You Should Disassemble Your Music Gear
There's no better way to learn the in's and out's of your gear than by taking it apart. (And putting it back together, of course).

Why You Should Disassemble Your Music Gear
There's no better way to learn the in's and out's of your gear than by taking it apart. (And putting it back together, of course).
Gear Tribune
The ultimate hub for music nerds. Explore deep-dive discussions on gear, hardware, software, streaming, and the tech shaping modern music.
© 2026 Gear Tribune
Ye Olde Beat Machine: Teenage Engineering EP-1320 Medieval Review
Look for that perfect vintage sound? Is the 14th century vintage enough for you?

When Teenage Engineering dropped the EP-133 K.O. II, it felt like a triumph of budget-friendly pocket sequencing. But when they followed it up with the EP-1320 Medieval, it seemed like an April Fools' joke that had somehow slipped past production. An electronic sampler dedicated entirely to the sounds of the 14th century? It felt like a fever dream specifically engineered to pander to the internet's booming underground dungeon synth community.
I bought one anyway. And after putting this newfangled contraption through its paces in my studio, I am here to tell you that it is both impractical and utterly joyful to use.
Aesthetic & Design: Pure Ren-Faire Extravaganza
Right out of the box, the EP-1320 commits 100% to the bit. Visually, it swaps out the clean aesthetic of the K.O. II for a parchment-colored chassis covered in faux-Latin monk style script, and woodcut iconography.
The buttons have been completely rebranded to stay in character:
"Sample" is now Exemp
"Fader" is Faedr
"Punch-In FX" are now Punch-In Pocus
Effects parameters are labeled as Altero
While it looks incredible, the elaborate medieval font makes it a bit harder to navigate than the original K.O. II. The screen drops many of the helpful modern digital icons in favor of esoteric medieval illustrations. For the first week, I felt less like a music producer and more like a monk trying to decode a cursed scroll. But that is part of the charm.
The Sound Engine: From Lutes to Bubonic Beats
The internal memory setup is where things get interesting. Unlike the standard K.O. II, which leaves all its memory open for user samples, the Medieval comes packed with 128MB of total storage. However, 96MB of that is hardwired, un-erasable ROM packed to the brim with Middle Ages foley and multi-sampled instruments. This leaves you with just 32MB of user sample memory for your own sounds.
The built-in library is a wild ride. The string and reed instruments (e.g., the hurdy-gurdy, citole, bowed harp, and bagpipes) are expertly multi-sampled and genuinely beautiful to play across the pressure-sensitive pads.
But the real treasure is the percussive and foley library. It includes:
Thundering battle toms, frame drums, and tambourines
Chain rattles, clashing swords, and flying arrows
Farm animals, rowdy peasants, two distinct witches, and a literal dragon roar
The "Punch-In Pocus" effects are equally tailored to the theme. Instead of standard stutter or chorus effects, you get variations called things like "Bardic Ensemble" and the legendary "Dungeon Echo," which instantly drowns your loops in a dark, muddy, stone-well reverb.
The Workflow: Dungeon Synth and Boom-Bap Bards
Once you look past the language barrier of the buttons, the underlying workflow is identical to the K.O. II, which means it is fast, highly intuitive, and incredibly fun. You get 4 tracks across 4 banks, with a powerful 99-bar sequencer.
My favorite way to use the EP-1320 is to lean into the anachronism. I’ll cook up a 90s hip-hop drum loop and then overlay a haunting, multi-sampled Gregorian chant or a plucking lute melody on top. The built-in arpeggiator works wonders on the string patches, creating rapid-fire acoustic runs that sound like a hyperactive troubadour.
Alternatively, if you want to make straight-up dungeon synth, this thing is the cheat code. You don't even need to load your own samples. You can lay down a slow, heavy frame drum rhythm, select one of the stock church organ or flute patches, turn on the "Dungeon Echo," and you are instantly soundtracking a pixelated 90s RPG or a candlelit D&D session. The slightly artificial, lo-fi grit of the compressed ROM samples captures that classic Mortiis-era sound perfectly.
The Verdict: Tool or Toy?
Let’s be honest: at $329, nobody is buying the EP-1320 Medieval to serve as the master centerpiece of a professional recording studio. It is restrictive, the built-in speaker is notoriously tinny, and the lack of a standard English UI layout means the learning curve involves a bit of guesswork.
But as an instrumental sandbox, it's great. In a world where music technology often takes itself incredibly seriously, Teenage Engineering made a device that is silly and fun but still unsable. It forces you out of your creative comfort zone and demands that you make something completely unique.
If you want a utilitarian, do-it-all sampler, get the standard K.O. II. But if you want to multi-class into a modern-day digital bard and conjure up some dusty dungeon synth, mount your donkey and head to the nearest market to get the EP-1320.

Written by Juliana Smith
Juliana is a writer and bassist living in Burlington, Vermont. When she's not at death metal shows, she enjoying baking and hanging out with her three German shepherds.
Latest Blogs

The Top 4 Most Realistic Drum Machines, Ranked
Want a live drummer sound without dealing with an actual drummer? Can't blame you. We reviewed the top 4 realistic-sound drum machines on the market.

Koss Porta Pro Review: The 40-Year-Old Classic Revisited
Since 1984, the Koss Porta Pros have proven it is possible make cheap, durable, and great-sounding headphones that look

TS vs TRS Cables: What's the Difference?
TS and TRS cables look almost identical, but they can make a big difference in your music production and performance.
Gear Tribune
The ultimate hub for music nerds. Explore deep-dive discussions on gear, hardware, software, streaming, and the tech shaping modern music.
© 2026 Gear Tribune
